
Kyle Myr
GoonWaffe Goonswarm Federation
4
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Posted - 2011.11.17 18:23:00 -
[1] - Quote
Are we red to you? Currently? This question is just idle curiosity. Also, what is your policy on obvious genuine newbies in NPC corporations carefully hauling their cynosural field generators out to 0.0 so they can test them outside the oppressive restrictions of CONCORD? They just want to see the graphics before CCP changes them.
To the OP: There are a whole range of 0.0 groups out there, ranging from the very large to the very small. Find one that lets you play EVE how you want to play. Talk to recruiters to get a feel for this. Here are some guidelines:
- If the group you're joining doesn't do a thorough background check on you, they're likely riddled with spies. If you feel like being a spy for someone, this is a plus!
- If the group you're joining has mandated 'red pen' OPs, be leery. This sort of whipping culture is toxic, and can backfire by burning members out if you ever run into nasty pressure from the outside. Instead, I'd look for organizations that lead with a carrot.
- Specifically, look for good, organized alliance programs. If you're joining a group strong enough to own space, you should be reaping some benefits of that. Fleet ship reimbursements, a well-maintained network of jump bridges and intelligence channels, and ideally some organized PvP and PvE programs are critical. Perhaps even more important than anything else is an alliance with some method of getting you ships in 0.0, via either transport programs, some form of local industry, or a very well protected pipe, at the least.
-Try to find an alliance active doing things you're interested in. Make sure they've got at least some players active in your timezone (who speak your language, literally and culturally) with similar interests. If you're into ratting, make sure you have good systems for that (look at true sec and upgrades). If you want to PvP (or even if you don't), make sure there are competent FCs that lead gangs you can fly in (this should be all gangs because t1 tackling frigates belong everywhere), preferably with an organized doctrine you'd be given incentives to train towards.
-Finally, look for an alliance with strong, certain leadership. EVE politics are silly, but also somewhat cutthroat: If your leaders are indecisive, foolish, or worse, powerless (See: difficulties with getting decisions made with council systems, democracies, or in pet alliances), you're in danger of being in an organization which will not be able to put up organized resistance to outside pressure.
Good luck on finding a decent 0.0 alliance. |